Fr@ncesco

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28 Ottobre 2007
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Salve ragazzi;
Ho visto che nelle tutorial di gta san adeas non ci sono guide per moddare Gta San Andreas.
Allora vi spiegoro in piccoli passi come si fà.
Download:
SAMI:
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ImgTool:
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GUIDA
per prima cosa dobbiamo scaricare una macchina o un veicolo vario cercate Qui:
Perfavore, Entra oppure Registrati per vedere i Link!

Poi aprite SAMI (San Andreas Mod Installer)/Install a Mod/Mod Location,Browse/selezionate il file rar con la mod che avete scaricato/Continue/Continue/Scrivete il nome del veicolo nel Box sotto "Custom vehicle Name"/Continue. Ora abbiamo finito la vosta mod è stata installata nel gioco.
Spero di essere stato chiaro. per qualsiasi info scrivete nel post.
 
Si, con tutti i tipi di mod...A parte questo c'è da dire anke che in quasi tutti i file x mettere veicoli scaricati, aprendo il read me si legge una mini-guida x modificare le caratteristiche del veicolo come x esempio le prestazioni, in modo che risulti + reale...
Cmq una guida mooooooooolto + dettagliata c'è, ed è anke in rilievo xD
eccola: http://www.sciax2.it/forum/showthread.php?t=25379
Discussione inutile secondo me
 
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un secondo ma con questa guida non le posso mettere in SAMP?
Come si inseriscono nuove auto ecc.... in quello online?
 
I veicoli li puoi mettere, ma se usi SAMP le modifiche al gioco le vedrai solo tu...Se metti altri tipi di mod SAMP nn andrà +!!! Quindi limitati ai veicoli e altre piccole cose se vuoi giocare in multiplayer...
 
ciao... io gta san andreas c'è l'ho x l'xbox si puo fare anke x l'xbox?? cmq il mio CD e masterizzato nn e originale e quando lo metto nel pc e apro la cartella nn mi compare nnt... sai xke??
 
ciao raga sono nuovo qui e vorrei chiedervi una cosa, sapete come mai ogni volta che metto una mod, apro il gioco e si blocca, vi prego datemi una mano e da una settimana che cerco di farlo e sono a corto di idee
 
ciao raga sono nuovo qui e vorrei chiedervi una cosa, sapete come mai ogni volta che metto una mod, apro il gioco e si blocca, vi prego datemi una mano e da una settimana che cerco di farlo e sono a corto di idee

topic vecchio

comunque devi avere la versione 1.00 o 1.01 del gioco,con la 2.00 non funziona
 
sicuro perchè hai messo una mod in modo scorretto, una volta è capitato anche a me...
vedi i file che hai modificato, e rimetti i file txd e dff delle mod, perchè sicuramente hai fatto confusione e hai sbagliato qualche file, che manda samp a puttane.

Semplicemente rimetti le mod e dovrebbe aggiustarti tutto
 
Riferimento: Come Moddare Gta San Andreas(veicoli)

Bravo scusa ma vorrei sapere io l'ho installta ma come la posso vedere\guidare l'auto xke nn la vedo
 
Riferimento: Come Moddare Gta San Andreas(veicoli)

[BLANK][BLANK][BLANK][BLANK][BLANK]:censurato:[/BLANK][/BLANK][/BLANK][/BLANK][/BLANK]non so va ma in 0.3 va?
 
Riferimento: Come Moddare Gta San Andreas(veicoli)

kome faccio a capiere qual è la mia versione
 
Riferimento: Come Moddare Gta San Andreas(veicoli)

sucsa ma io vado su risorse del computer
disco locale
programmi
rokstar games
gta san andreas
ma nn ce samp dove lo trovo??
--------------- AGGIUNTA AL POST ---------------
ho scritto su goggle sa:mp
mi si è aperta un pagina
SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas (tm).

SA-MP 0.3d Released :: Posted by SA-MP on 1 Dec 2011
SA-MP 0.3d is released! You can find it on the Download Page.

SA-MP 0.3d features

- Support for Shoutcast/Icecast audio streams.
- Major performance improvements and smoother game-play.
- Improvements to sync, including vehicle passengering and motorbikes.
- New models, including a replacement mall, hot air balloon, fireman hats.
- You can surf on objects attached to moving objects and objects attached to vehicles.
- Servers can remove static buildings from the map.
- Moving objects can now rotate smoothly.
- Many new scripting functions and callbacks for SA-MP servers.

Thanks to all the players and server owners who helped test this new version.


SA-MP 0.3c Released :: Posted by SA-MP on 29 Dec 2010
A new SA-MP client and server update is available! SA-MP 0.3c can be found on the Download Page.

SA-MP 0.3c features

- A redesigned car license plate system
- Particle objects for effects like fire
- Includes new and re-worked models like hats and glasses which can be worn
- Includes new stunting objects and buildings
- Improved vehicle/object surfing
- The vehicle engines and lights can now be controlled by the server
- You can now passenger drive-by with almost any weapon
- Font colour changing in the chat and dialog boxes
- Quite a few server scripting improvements and bug fixes also


Special thanks for this release goes out to GamerX server and the SA-MP Beta Team who contributed artwork.
SA-MP 0.3b Released :: Posted by SA-MP on 21 Aug 2010
A security and bug fix release of SA-MP (0.3b) is now available on the Download Page.

This release also includes some new features and improvements to SA-MP. Here is a summary:

Updates for players

- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling
- Improved player and animation syncing
- Chat logging and time-stamping
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Several crash fixes and more

Updates for servers

- New vehicle velocity and rotation functions
- Ability to track all player animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400 and the ability to change object draw distance
- Many bug fixes and more

As always, we hope you enjoy this update. Please check back again for more.
SA-MP 0.3a Released :: Posted by SA-MP on 17 Oct 2009
SA-MP 0.3a is released! As usual, the new update is available on the Download Page.

This is the first major SA-MP update since SA-MP 0.2 and there are more features and fixes than can be listed on this page.

Here is a short summary of some of the new features in SA-MP 0.3a:

- Up to 500 players per server and up to 2000 vehicles.
- New mouse driven scoreboard, chat and other UIs.
- Visible vehicle damage and vehicle repairing.
- NPC bots that can drive trains, planes and more.
- Completely server controlled game play.
- Improved sync including vehicle surfing.
- Many new scripting features.
- Many bug and crash fixes - SA-MP 0.3a is the most stable version yet!

We hope you enjoy the new SA-MP version and please check back for any 0.3 bug fix updates.
SA-MP 0.2X Released :: Posted by SA-MP on 20 Nov 2008
A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X). You can find it on the Download Page. It is recommended that all SA-MP players and server owners update.

The SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients cannot connect to 0.2X servers.

This update includes fixes from 0.2.2 R3 client/server as well as the following:

- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incoming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help server-side anti-cheat.
- Limited filterscripts to 16.

The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion.
SA-MP 0.2.2 R3 Client Released :: Posted by SA-MP on 20 Jun 2008
To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. It is available on the Download Page. This is an optional update, although highly recommended. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers.

Updates to the SA-MP 0.2.2 server are not required at this time.

Apart from security updates, the 0.2.2 R3 client also fixes some crashes/bugs from previous versions. The following updates have been made:

- Removed all SAC code. This fixes a security vulnerability mentioned earlier.
- Fixed problem with clipboard text not copying externally.
- Fixed time/fog/lighting flickering when the passing of time is disabled.
- Fixed some vehicle audio problems (silent cars/planes/boats/helis).
- Fixed texture lag/streaming popups when many models were loaded.
- Fixed some car mod shop crashes.
- Alternate siren for police vehicles is now synced.
- TextDraw code is completely rewritten. It now works in interiors and will disable with the scoreboard.
- Crashes caused by DestroyVehicle script are fixed.
- Imported some of the 0.2.5 vehicle surfing code.
- Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.
Happy Holidays and New Year! :: Posted by SA-MP on 30 Dec 2007
It has been a few months since we've posted about SA-MP development. We'll provide a feature and fix list of SA-MP 0.2.3 (bugfix release) and SA-MP 0.3 during the coming weeks.
Check out this cool video made by The Movie Crew using SA-MP 0.2.2 for Xmas.

SA-MP 0.2.2 R2 Client Released :: Posted by SA-MP on 30 Aug 2007
Due to some bugs/crashes/problems that were not found during beta testing of 0.2.2, we're releasing the 0.2.2 R2 client. Please update to this version. This is a client only update. The 0.2.2 server does not need to be updated.

0.2.2 R2 can be found on the Download Page.

This update fixes the following issues:

* Some crashes related to models/pickups.
* Collision processing issues (objects/players fall through the ground).
* Chat window wrapping server messages.
* Texture rendering if your graphics card uses a custom d3dx9_25.dll.

There may be another 0.2.2 bugfix release before we start work on SA-MP 0.3.
c'è scritto questo
 
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