- 16 Settembre 2010
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Ragazzi Oggi Gironzolando ho trovat Un Fix x Butterfly Emu...
Ekko QUi:
Fonte ragezone
Ekko QUi:
using System;
using System.Drawing;
namespace Butterfly.HabboHotel.Rooms.Wired.WiredHandlers.Effects
{
class MovementManagement
{
private Random rnd;
public MovementManagement()
{
this.rnd = new Random();
}
private static void HandleMovement(ref Point coordinate, MovementState state)
{
switch (state)
{
case MovementState.down:
{
coordinate.Y++;
break;
}
case MovementState.up:
{
coordinate.Y--;
break;
}
case MovementState.left:
{
coordinate.X--;
break;
}
case MovementState.right:
{
coordinate.X++;
break;
}
}
}
protected Point HandleMovement(Point newCoordinate, MovementState state, int newRotation)
{
Point newPoint = new Point(newCoordinate.X, newCoordinate.Y);
switch (state)
{
case MovementState.up:
case MovementState.down:
case MovementState.left:
case MovementState.right:
{
HandleMovement(ref newPoint, state);
break;
}
case MovementState.leftright:
{
if (rnd.Next(0, 2) == 1)
{
HandleMovement(ref newPoint, MovementState.left);
}
else
{
HandleMovement(ref newPoint, MovementState.right);
}
break;
}
case MovementState.updown:
{
if (rnd.Next(0, 2) == 1)
{
HandleMovement(ref newPoint, MovementState.up);
}
else
{
HandleMovement(ref newPoint, MovementState.down);
}
break;
}
case MovementState.random:
{
switch (rnd.Next(1, 5))
{
case 1:
{
HandleMovement(ref newPoint, MovementState.up);
break;
}
case 2:
{
HandleMovement(ref newPoint, MovementState.down);
break;
}
case 3:
{
HandleMovement(ref newPoint, MovementState.left);
break;
}
case 4:
{
HandleMovement(ref newPoint, MovementState.right);
break;
}
}
break;
}
}
return newPoint;
}
protected int HandleRotation(int oldRotation, RotationState state)
{
int rotation = oldRotation;
switch (state)
{
case RotationState.clocwise:
{
HandleClockwiseRotation(ref rotation);
return rotation;
}
case RotationState.counterClockwise:
{
HandleCounterClockwiseRotation(ref rotation);
return rotation;
}
case RotationState.random:
{
if (rnd.Next(0, 3) == 1)
{
HandleClockwiseRotation(ref rotation);
}
else
{
HandleCounterClockwiseRotation(ref rotation);
}
return rotation;
}
}
return rotation;
}
private static void HandleClockwiseRotation(ref int rotation)
{
rotation = rotation + 2;
if (rotation > 6)
rotation = 0;
}
private static void HandleCounterClockwiseRotation(ref int rotation)
{
rotation = rotation - 2;
if (rotation < 0)
rotation = 6;
}
}
}
using System.Drawing;
namespace Butterfly.HabboHotel.Rooms.Wired.WiredHandlers.Effects
{
class MovementManagement
{
private Random rnd;
public MovementManagement()
{
this.rnd = new Random();
}
private static void HandleMovement(ref Point coordinate, MovementState state)
{
switch (state)
{
case MovementState.down:
{
coordinate.Y++;
break;
}
case MovementState.up:
{
coordinate.Y--;
break;
}
case MovementState.left:
{
coordinate.X--;
break;
}
case MovementState.right:
{
coordinate.X++;
break;
}
}
}
protected Point HandleMovement(Point newCoordinate, MovementState state, int newRotation)
{
Point newPoint = new Point(newCoordinate.X, newCoordinate.Y);
switch (state)
{
case MovementState.up:
case MovementState.down:
case MovementState.left:
case MovementState.right:
{
HandleMovement(ref newPoint, state);
break;
}
case MovementState.leftright:
{
if (rnd.Next(0, 2) == 1)
{
HandleMovement(ref newPoint, MovementState.left);
}
else
{
HandleMovement(ref newPoint, MovementState.right);
}
break;
}
case MovementState.updown:
{
if (rnd.Next(0, 2) == 1)
{
HandleMovement(ref newPoint, MovementState.up);
}
else
{
HandleMovement(ref newPoint, MovementState.down);
}
break;
}
case MovementState.random:
{
switch (rnd.Next(1, 5))
{
case 1:
{
HandleMovement(ref newPoint, MovementState.up);
break;
}
case 2:
{
HandleMovement(ref newPoint, MovementState.down);
break;
}
case 3:
{
HandleMovement(ref newPoint, MovementState.left);
break;
}
case 4:
{
HandleMovement(ref newPoint, MovementState.right);
break;
}
}
break;
}
}
return newPoint;
}
protected int HandleRotation(int oldRotation, RotationState state)
{
int rotation = oldRotation;
switch (state)
{
case RotationState.clocwise:
{
HandleClockwiseRotation(ref rotation);
return rotation;
}
case RotationState.counterClockwise:
{
HandleCounterClockwiseRotation(ref rotation);
return rotation;
}
case RotationState.random:
{
if (rnd.Next(0, 3) == 1)
{
HandleClockwiseRotation(ref rotation);
}
else
{
HandleCounterClockwiseRotation(ref rotation);
}
return rotation;
}
}
return rotation;
}
private static void HandleClockwiseRotation(ref int rotation)
{
rotation = rotation + 2;
if (rotation > 6)
rotation = 0;
}
private static void HandleCounterClockwiseRotation(ref int rotation)
{
rotation = rotation - 2;
if (rotation < 0)
rotation = 6;
}
}
}
Fonte ragezone
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