Domanda Problema caricamento alcuni file in una mappa

ChiccoTheBest

Utente Medio
Autore del topic
5 Ottobre 2010
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Salve io ho aperto questa release per via di un problema del caricamento di alcuni object di una mappa che ho creato.
questa e la mappa
// mappanuova1
CreateDynamicObject(1473, -2658, 2166.30005, 53.9, 4, 0, 82);
CreateDynamicObject(1473, -2659.80005, 2166.5, 54.4, 336.011, 357.808, 83.106);
CreateDynamicObject(1473, -2661.3999, 2166.80005, 54.4, 336.011, 357.808, 83.106);
CreateDynamicObject(1473, -2663.1001, 2167.19995, 54.4, 336.011, 357.808, 83.106);
CreateDynamicObject(1473, -2656.19995, 2166.1001, 52.8, 3.999, 0, 81.996);
CreateDynamicObject(1473, -2653.1001, 2165.5, 51, 3.999, 0, 81.996);
CreateDynamicObject(1473, -2654.5, 2165.8999, 51.8, 3.999, 0, 81.996);
CreateDynamicObject(1473, -2650.19995, 2172.5, 48.6, 313.999, 0, 81.996);
CreateDynamicObject(1473, -2649.69995, 2165.30005, 49.6, 338.249, 0, 345.996);
CreateDynamicObject(1473, -2651.3999, 2165.3999, 50, 3.999, 0, 81.996);
CreateDynamicObject(1473, -2649.30005, 2167.1001, 49.7, 333.999, 0, 171.996);
CreateDynamicObject(1473, -2648.69995, 2172.5, 49, 333.995, 0, 171.996);
CreateDynamicObject(1473, -2649, 2170.6001, 49.2, 351.995, 0, 171.996);
CreateDynamicObject(1473, -2649.1001, 2168.80005, 49.7, 333.995, 0, 171.996);
CreateDynamicObject(1473, -2653.69995, 2173, 47.3, 313.995, 0, 81.996);
CreateDynamicObject(1473, -2651.8999, 2172.69995, 48, 313.995, 0, 81.996);
CreateDynamicObject(1473, -2655.5, 2173.30005, 46.6, 303.995, 0, 81.996);
CreateDynamicObject(1473, -2657.19995, 2173.6001, 45.6, 305.995, 0, 81.996);
CreateDynamicObject(1473, -2660.5, 2174, 43.8, 305.995, 0, 81.996);
CreateDynamicObject(1473, -2658.8999, 2173.80005, 44.7, 305.995, 0, 81.996);
CreateDynamicObject(1473, -2662.1001, 2174.1001, 42.8, 305.991, 0, 81.996);
CreateDynamicObject(2985, -2661.8999, 2178.3999, 40.8, 0, 0, 0);
CreateDynamicObject(2985, -2661.8999, 2176, 40.8, 0, 0, 0);
CreateDynamicObject(3115, -2679.8999, 2060.69995, 4.7, 0, 0, 358);
CreateDynamicObject(3115, -2680.5, 2042.19995, 4.7, 0, 0, 357.995);
CreateDynamicObject(3115, -2681.1001, 2023.69995, 4.7, 0, 0, 357.995);
CreateDynamicObject(3115, -2681.69995, 2004.80005, 4.8, 0, 0, 357.995);
CreateDynamicObject(3399, -2691.30005, 2145.3999, 2.3, 0, 0, 0);
e ambientata vicino a bayside e una piccola parte sotto il grande ponte.

il problema e che quando viene caricata da solo gli object ma non carica ne i veicoli ne i pickup tipo ne ho messo uno per una deasert eagle

ma da solo gli object fermi tipo una scala che ho messo, se qualcuno mi puo aiutare ne sarei molto grato.

la gamemode che uso e quella di "BlackShark 0.3x" pero modificata da me stesso.

Se serve mandatemi un messaggio privato che vi do id e pass di team viewer se e necessario.

Grazie per la lettura. By: ChiccoTheBest
 
Riferimento: Problema caricamento alcuni file in una mappa

Incollaci anche la dichiarazione dei veicoli e dei pickup, inoltre con che metodo hai convertito gli object?
 
Riferimento: Problema caricamento alcuni file in una mappa

bhe io non e che me ne intendo molto di MTA samp ecc però io ho visto una guida sempre qui su sciax2 ed ho fatto come diceva cioe:

su
Perfavore, Entra oppure Registrati per vedere i Link!
mettevo pawn code for SA:MP poi sopra mettevo il codice della mappa.map
cioe
<map edf:definitions="editor_main">
<vehicle id="vehicle (Bus) (1)" paintjob="3" interior="0" alpha="255" model="431" plate="5PXFI0Z" dimension="0" color="122,117,96,96,26,35,0,0,0,0,0,0" posX="-2476.69995" posY="2226.6001" posZ="5.1" rotX="0" rotY="0" rotZ="360" upgrades="1010,1083,1087"></vehicle>
<vehicle id="vehicle (Infernus) (1)" paintjob="3" interior="0" alpha="255" model="411" plate="D07GM8K" dimension="0" color="32,32,44,245,245,245,0,0,0,0,0,0" posX="-2271.8999" posY="2297.6001" posZ="4.6" rotX="0" rotY="0" rotZ="267.999"></vehicle>
<vehicle id="vehicle (Infernus) (2)" paintjob="3" interior="0" alpha="255" model="411" plate="O310QY9" dimension="0" color="32,32,44,245,245,245,0,0,0,0,0,0" posX="-2271.5" posY="2303.30005" posZ="4.6" rotX="0" rotY="0" rotZ="270"></vehicle>
<vehicle id="vehicle (Seasparrow) (1)" paintjob="3" interior="0" alpha="255" model="447" plate="CM38ZZV" dimension="0" color="32,32,44,42,119,161,0,0,0,0,0,0" posX="-2104.80005" posY="2263.69995" posZ="0.8" rotX="0" rotY="0" rotZ="20"></vehicle>
<vehicle id="vehicle (Jetmax) (1)" paintjob="3" interior="0" alpha="255" model="493" plate="AJYW8DE" dimension="0" color="37,37,39,88,89,90,0,0,0,0,0,0" posX="-2097.80005" posY="2267.6001" posZ="0" rotX="0" rotY="0" rotZ="30"></vehicle>
<vehicle id="vehicle (Police Maverick) (1)" paintjob="3" interior="0" alpha="255" model="497" plate="VFKFXLK" dimension="0" color="0,0,0,245,245,245,0,0,0,0,0,0" posX="-2673.6001" posY="2062.69995" posZ="6.3" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Cargobob) (1)" paintjob="3" interior="0" alpha="255" model="548" plate="Y5ZKB8Q" dimension="0" color="245,245,245,245,245,245,0,0,0,0,0,0" posX="-2677.8999" posY="2024.30005" posZ="7.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Raindance) (1)" paintjob="3" interior="0" alpha="255" model="563" plate="RJ0Y1XS" dimension="0" color="245,245,245,215,142,16,0,0,0,0,0,0" posX="-2675.19995" posY="2042.69995" posZ="6.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (News Chopper) (1)" paintjob="3" interior="0" alpha="255" model="488" plate="NRTBWUL" dimension="0" color="42,119,161,151,149,146,0,0,0,0,0,0" posX="-2686.6001" posY="2063.8999" posZ="6.3" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Maverick) (1)" paintjob="3" interior="0" alpha="255" model="487" plate="ECPEXAC" dimension="0" color="165,169,167,214,218,214,0,0,0,0,0,0" posX="-2686.3999" posY="2050.69995" posZ="6.3" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Sparrow) (1)" paintjob="3" interior="0" alpha="255" model="469" plate="WKPBXB7" dimension="0" color="245,245,245,132,4,16,0,0,0,0,0,0" posX="-2681.8999" posY="2011.90002" posZ="6.2" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Seasparrow) (2)" paintjob="3" interior="0" alpha="255" model="447" plate="NZC5UIG" dimension="0" color="32,32,44,42,119,161,0,0,0,0,0,0" posX="-2689" posY="2000.40002" posZ="6.2" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Leviathan) (1)" paintjob="3" interior="0" alpha="255" model="417" plate="X1JHRT3" dimension="0" color="0,0,0,0,0,0,0,0,0,0,0,0" posX="-2675" posY="2000" posZ="5.1" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Hunter) (1)" paintjob="3" interior="0" alpha="255" model="425" plate="SKQSXLP" dimension="0" color="95,10,21,0,0,0,0,0,0,0,0,0" posX="-2688.3999" posY="2032.30005" posZ="6.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (2)" paintjob="3" interior="0" alpha="255" model="539" plate="QKYLBSQ" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2687.80005" posY="1938.5" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (3)" paintjob="3" interior="0" alpha="255" model="539" plate="B6QH38C" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2684.19995" posY="1938.69995" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (4)" paintjob="3" interior="0" alpha="255" model="539" plate="WQPQCPU" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2680.5" posY="1938.5" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (5)" paintjob="3" interior="0" alpha="255" model="539" plate="8SEG7MK" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2676.5" posY="1938.19995" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (6)" paintjob="3" interior="0" alpha="255" model="539" plate="OZNVNUW" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2672.5" posY="1938.19995" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (7)" paintjob="3" interior="0" alpha="255" model="539" plate="R152K4U" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2672.19995" posY="1931.59998" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (8)" paintjob="3" interior="0" alpha="255" model="539" plate="Q957J6H" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2676.5" posY="1931.5" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (9)" paintjob="3" interior="0" alpha="255" model="539" plate="RUOR03X" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2680.5" posY="1931.90002" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (10)" paintjob="3" interior="0" alpha="255" model="539" plate="F8G7PI9" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2684.19995" posY="1932" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (11)" paintjob="3" interior="0" alpha="255" model="539" plate="2R1GMWM" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2687.8999" posY="1932" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (12)" paintjob="3" interior="0" alpha="255" model="539" plate="IJ7H0KU" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2692" posY="1931.5" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Vortex) (15)" paintjob="3" interior="0" alpha="255" model="539" plate="S8JPEW9" dimension="0" color="133,31,46,46,91,32,0,0,0,0,0,0" posX="-2691.5" posY="1938.5" posZ="2.9" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (Kart) (1)" paintjob="3" interior="0" alpha="255" model="571" plate="OFV82C7" dimension="0" color="42,119,161,90,87,82,0,0,0,0,0,0" posX="-2192.6001" posY="2415.69995" posZ="4.4" rotX="0" rotY="0" rotZ="132"></vehicle>
<vehicle id="vehicle (Kart) (2)" paintjob="3" interior="0" alpha="255" model="571" plate="I51NF25" dimension="0" color="42,119,161,90,87,82,0,0,0,0,0,0" posX="-2186.69995" posY="2409.19995" posZ="4.3" rotX="0" rotY="0" rotZ="131.995"></vehicle>
<vehicle id="vehicle (Bus) (1)" paintjob="3" interior="0" alpha="255" model="431" plate="5PXFI0Z" dimension="0" color="122,117,96,96,26,35,0,0,0,0,0,0" posX="-2470.69995" posY="2227.1001" posZ="5.1" rotX="0" rotY="0" rotZ="359.995" upgrades="1010,1083,1087"></vehicle>
<object id="object (cxrf_a51_stairs) (1)" interior="0" alpha="255" doublesided="false" model="3399" scale="1" dimension="0" posX="-2691.30005" posY="2145.3999" posZ="2.3" rotX="0" rotY="0" rotZ="0"></object>
<vehicle id="vehicle (Vortex) (1)" paintjob="3" interior="0" alpha="255" model="539" plate="ABKD 3IY" dimension="0" posX="-2665.1001" posY="2171.5" posZ="41.4" rotX="0" rotY="0" rotZ="268" color="32,32,44,32,32,44,0,0,0,0,0,0"></vehicle>
</map>
e automaticamente sotto la convertiva, poi quel codice lo dovevo mettere sotto public OnGameModeInit()

appena accedevo al server mi faceva solo vedere gli object tipo una scala che ho messo ma non uscivano ne i veicoli ne i pickup
 
Riferimento: Problema caricamento alcuni file in una mappa

Delux GTA non converte veicoli e pickup, per questo non li vedi.
Per i veicoli usa
Perfavore, Entra oppure Registrati per vedere i Link!
.
Invece i pickup li devi aggiungere manualmente.
 
Riferimento: Problema caricamento alcuni file in una mappa

Ora ho provato ad usare
Perfavore, Entra oppure Registrati per vedere i Link!
e stavolta me la data la mappa, cosa che avvolte non da

comunque la mappa che mi ha dato e
AddStaticVehicleEx(431,-2476.6999500,2226.6001000,5.1000000,360.0000000,122,117,15); //Bus
AddStaticVehicleEx(411,-2271.8999000,2297.6001000,4.6000000,267.9990000,32,32,15); //Infernus
AddStaticVehicleEx(411,-2271.5000000,2303.3000500,4.6000000,270.0000000,32,32,15); //Infernus
AddStaticVehicleEx(447,-2104.8000500,2263.6999500,0.8000000,20.0000000,32,32,15); //Seasparrow
AddStaticVehicleEx(493,-2097.8000500,2267.6001000,0.0000000,30.0000000,37,37,15); //Jetmax
AddStaticVehicleEx(497,-2673.6001000,2062.6999500,6.3000000,0.0000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(548,-2677.8999000,2024.3000500,7.9000000,0.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(563,-2675.1999500,2042.6999500,6.9000000,0.0000000,245,245,15); //Raindance
AddStaticVehicleEx(488,-2686.6001000,2063.8999000,6.3000000,0.0000000,42,119,15); //News Chopper
AddStaticVehicleEx(487,-2686.3999000,2050.6999500,6.3000000,0.0000000,165,169,15); //Maverick
AddStaticVehicleEx(469,-2681.8999000,2011.9000200,6.2000000,0.0000000,245,245,15); //Sparrow
AddStaticVehicleEx(447,-2689.0000000,2000.4000200,6.2000000,0.0000000,32,32,15); //Seasparrow
AddStaticVehicleEx(417,-2675.0000000,2000.0000000,5.1000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(425,-2688.3999000,2032.3000500,6.9000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(539,-2687.8000500,1938.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2684.1999500,1938.6999500,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2680.5000000,1938.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2676.5000000,1938.1999500,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2672.5000000,1938.1999500,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2672.1999500,1931.5999800,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2676.5000000,1931.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2680.5000000,1931.9000200,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2684.1999500,1932.0000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2687.8999000,1932.0000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2692.0000000,1931.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2691.5000000,1938.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(571,-2192.6001000,2415.6999500,4.4000000,132.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,-2186.6999500,2409.1999500,4.3000000,131.9950000,42,119,15); //Kart
AddStaticVehicleEx(431,-2470.6999500,2227.1001000,5.1000000,359.9950000,122,117,15); //Bus
AddStaticVehicleEx(539,-2665.1001000,2171.5000000,41.4000000,268.0000000,32,32,15); //Vortex
CreateObject(3399,-2691.3000500,2145.3999000,2.3000000,0.0000000,0.0000000,0.0000000); //object(cxrf_a51_stairs) (1)
come devo metterla in pawno?
 
Riferimento: Problema caricamento alcuni file in una mappa

Ora ho provato ad usare
Perfavore, Entra oppure Registrati per vedere i Link!
e stavolta me la data la mappa, cosa che avvolte non da

comunque la mappa che mi ha dato e
AddStaticVehicleEx(431,-2476.6999500,2226.6001000,5.1000000,360.0000000,122,117,15); //Bus
AddStaticVehicleEx(411,-2271.8999000,2297.6001000,4.6000000,267.9990000,32,32,15); //Infernus
AddStaticVehicleEx(411,-2271.5000000,2303.3000500,4.6000000,270.0000000,32,32,15); //Infernus
AddStaticVehicleEx(447,-2104.8000500,2263.6999500,0.8000000,20.0000000,32,32,15); //Seasparrow
AddStaticVehicleEx(493,-2097.8000500,2267.6001000,0.0000000,30.0000000,37,37,15); //Jetmax
AddStaticVehicleEx(497,-2673.6001000,2062.6999500,6.3000000,0.0000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(548,-2677.8999000,2024.3000500,7.9000000,0.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(563,-2675.1999500,2042.6999500,6.9000000,0.0000000,245,245,15); //Raindance
AddStaticVehicleEx(488,-2686.6001000,2063.8999000,6.3000000,0.0000000,42,119,15); //News Chopper
AddStaticVehicleEx(487,-2686.3999000,2050.6999500,6.3000000,0.0000000,165,169,15); //Maverick
AddStaticVehicleEx(469,-2681.8999000,2011.9000200,6.2000000,0.0000000,245,245,15); //Sparrow
AddStaticVehicleEx(447,-2689.0000000,2000.4000200,6.2000000,0.0000000,32,32,15); //Seasparrow
AddStaticVehicleEx(417,-2675.0000000,2000.0000000,5.1000000,0.0000000,-1,-1,15); //Leviathan
AddStaticVehicleEx(425,-2688.3999000,2032.3000500,6.9000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(539,-2687.8000500,1938.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2684.1999500,1938.6999500,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2680.5000000,1938.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2676.5000000,1938.1999500,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2672.5000000,1938.1999500,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2672.1999500,1931.5999800,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2676.5000000,1931.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2680.5000000,1931.9000200,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2684.1999500,1932.0000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2687.8999000,1932.0000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2692.0000000,1931.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(539,-2691.5000000,1938.5000000,2.9000000,0.0000000,133,31,15); //Vortex
AddStaticVehicleEx(571,-2192.6001000,2415.6999500,4.4000000,132.0000000,42,119,15); //Kart
AddStaticVehicleEx(571,-2186.6999500,2409.1999500,4.3000000,131.9950000,42,119,15); //Kart
AddStaticVehicleEx(431,-2470.6999500,2227.1001000,5.1000000,359.9950000,122,117,15); //Bus
AddStaticVehicleEx(539,-2665.1001000,2171.5000000,41.4000000,268.0000000,32,32,15); //Vortex
CreateObject(3399,-2691.3000500,2145.3999000,2.3000000,0.0000000,0.0000000,0.0000000); //object(cxrf_a51_stairs) (1)
come devo metterla in pawno?
Mettila nella tua gamemode sotto OnGameModeInit
 
Riferimento: Problema caricamento alcuni file in una mappa

appena la converto sotto a convertffs.com esce questo

/*
Objects converted: 0
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 0.07 times!
*/


perchè fa cosi?
--------------- AGGIUNTA AL POST ---------------
ah capisco ma come si aggiungono questi pickup manualmente?io vorrei metterne uno minigun
 
Ultima modifica:
Riferimento: Problema caricamento alcuni file in una mappa

ah capisco ma come si aggiungono questi pickup manualmente?io vorrei metterne uno minigun
E' semplice :emoji_relieved:

Codice:
Perfavore, Entra oppure Registrati per vedere i codici!
In questo modo chiunque andrà sopra il pickup, riceverà un minigun con 1500 munizioni, inoltre apparirà anche il messaggio "Hai ricevuto un minigun!".
Ti basta solo cambiare le coordinate del tuo pickup sostituendo x, y, z, in CreatePickup.
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Riferimento: Problema caricamento alcuni file in una mappa

Provo subito, appena riesco a togliere la mod di BC7 (l'ho messa per perdere un po di tempo su GTA ma moanche se tolgo i file c' sempre la mod attiva:\)
 
Riferimento: Problema caricamento alcuni file in una mappa

Ho messo il codice ma lo stesso non appaiono i pickup
 
Riferimento: Problema caricamento alcuni file in una mappa

Ho messo il codice ma lo stesso non appaiono i pickup
Il pickup in figura comprare solo nel punto della mappa che hai indicato al posto di x, y e z.
Se non appare vuol dire che hai sbagliato qualcosa tu, hai salvato? Hai compilato? Hai sostituito i valori x, y, z?
 
Riferimento: Problema caricamento alcuni file in una mappa

si ho messo tutto ecco qui mo ti faccio vede
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == minigunpickup)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Hai ricevuto un minigun!");
GivePlayerWeapon(playerid, 38, 2500);
}
return 1;

if(pickupid == lanciafpickup)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Hai ricevuto un lanciafiamme!");
GivePlayerWeapon(playerid, 37, 2500);
}
return 1;
}

public OnGameModeInit()
{
minigunpickup = CreatePickup(1239, 1, -2673.099609375, 2150.5, 41.799999237061, -1);
return 1;

lanciafpickup = CreatePickup(1242, 1, -2676.2998046875, 2150.3994140625, 41.799999237061, -1);
return 1;
}

#include <a_samp>
new minigunpickup;
new lanciafpickup;
cosa ho sbagliato a mettere?
 
Riferimento: Problema caricamento alcuni file in una mappa

si ho messo tutto ecco qui mo ti faccio vede
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == minigunpickup)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Hai ricevuto un minigun!");
GivePlayerWeapon(playerid, 38, 2500);
}
return 1;

if(pickupid == lanciafpickup)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Hai ricevuto un lanciafiamme!");
GivePlayerWeapon(playerid, 37, 2500);
}
return 1;
}

public OnGameModeInit()
{
minigunpickup = CreatePickup(1239, 1, -2673.099609375, 2150.5, 41.799999237061, -1);
return 1;

lanciafpickup = CreatePickup(1242, 1, -2676.2998046875, 2150.3994140625, 41.799999237061, -1);
return 1;
}

#include <a_samp>
new minigunpickup;
new lanciafpickup;
cosa ho sbagliato a mettere?

Allora ti correggo subito, su OnGameModeInit è così

Codice:
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Il return 1; chiude il callback e va posto sempre alla fine, oltre ciò la dichiarazione delle variabili e librerie ponile in alto.
 
Riferimento: Problema caricamento alcuni file in una mappa

cosa ho sbagliato a mettere?
Questa parte va in alto intanto
Codice:
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In OnGameModeInit lascia solo l'ultimo "return 1" e togli l'altro.
Codice:
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Inoltre puoi sistemare meglio le cose in OnPlayerPickUpPickup, mettendolo così
Codice:
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Ultima modifica da un moderatore:
Riferimento: Problema caricamento alcuni file in una mappa

forse e fatta solo che quando metto
{
if(pickupid == minigunpickup)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Hai ricevuto un minigun!");
GivePlayerWeapon(playerid, 38, 2500);
}
Elseif(pickupid == lanciafpickup)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Hai ricevuto un lanciafiamme!");
GivePlayerWeapon(playerid, 37, 2500);
}
return 1;
}
dice: C:\Users\ivan\Desktop\Black\Black 03x (3)\Black\gamemodes\pickup.pwn(162) : error 017: undefined symbol "Elseif"
 
Riferimento: Problema caricamento alcuni file in una mappa

forse e fatta solo che quando metto
{
if(pickupid == minigunpickup)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Hai ricevuto un minigun!");
GivePlayerWeapon(playerid, 38, 2500);
}
Elseif(pickupid == lanciafpickup)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Hai ricevuto un lanciafiamme!");
GivePlayerWeapon(playerid, 37, 2500);
}
return 1;
}
dice: C:\Users\ivan\Desktop\Black\Black 03x (3)\Black\gamemodes\pickup.pwn(162) : error 017: undefined symbol "Elseif"

"ELse if" và scritto staccato: else if
 
Riferimento: Problema caricamento alcuni file in una mappa

ora provo se stavolta funziona.
comq sn uscite sl 2 avvertenze ed a compilato ora vedo se va
Codice:
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--------------- AGGIUNTA AL POST ---------------
Apparte ciò va scritto in minuscolo e non come più ci piace. Il pawno è case sensitive, come qualsiasi altro compilatore.

Inviato dal mio Samsung Galaxy SII con Tapatalk 2

ma devo metterla in una gamemode giusto?
 
Ultima modifica:
Riferimento: Problema caricamento alcuni file in una mappa

ora provo se stavolta funziona.
comq sn uscite sl 2 avvertenze ed a compilato ora vedo se va
Codice:
Perfavore, Entra oppure Registrati per vedere i codici!
Non penso siano errori del codice per i pickups, ma credo siano per altre cose (vista la notevole differenza di righe tra i due warnings).
Comunque mostraci le righe 1922 e 26414 della tua gamemode, perché altrimenti non possiamo aiutarti ...
 
Riferimento: Problema caricamento alcuni file in una mappa

ora provo se stavolta funziona.
comq sn uscite sl 2 avvertenze ed a compilato ora vedo se va
Codice:
Perfavore, Entra oppure Registrati per vedere i codici!
--------------- AGGIUNTA AL POST ---------------


ma devo metterla in una gamemode giusto?

Prova a mettere return 1; prima della fine dello script.